MK 3
MK 2
MK 1
Stalker MK1
Faction Shadow Revolution
Class Phantom
Type Infantry
RPS Heavy 3Light 1Inf 2Air 1Build 1
Cost 80
Health 6500
Damage 174
Speed 100
Range 400
Vision 600
Offensive Capture 64
Defensive Capture 16
Concealed Fire MK1
Ability stalker
Target Dig-in
Duration Unlimited
Cooldown time 0
  • Stalker gains stealth 1
  • Critical chance +25%
  • Critical hit damage +50%
  • Vision +50%
  • AOE resistance 25%
  • Range 750
  • Ignores resistance


The Stalker is a lightly armored infantry unit built for stealth and speed over protection. She carries a high-powered rifle that fires anti-material rounds. Stalker's also carry the latest in stealth gear, making them very difficult to detect in combat situations.

Depot DescriptionEdit

Piloted by elite snipers, the Stalker infantry exoskeleton was designed from the ground-up to be the ultimate stealth-infantry system. The effective rang for its rifle far exceeds anything the Order of Nations can bring to bear. The special AM rounds carried by these elite units are geared to destroy both heavy armor and infantry.


The Stalker deploys in a fixed sniper position, gaining stealth. Critical hit chance and area of effect damage resistance are increased by 25%, damage, critical hit damage, and vision are increased by approximately 50%, and weapon range is increased to 750. Attacks ingore damage resistance.

Community content is available under CC-BY-SA unless otherwise noted.