|Swap to Canister MK1|
The Reaper's exceptional speed, maneuverability, and shotgun-style primary weapon make it a combat vehicle without peer. Switching back and forth from its cannon mode (which fires deadly slug shells) to its canister mode (which fires swath of pellets), the Reaper can destroy infantry, all ground vehicles, and even enemy turrets.
A low-slung, fast vehicle mounted with a shotgun, the Reaper can run down infantry and light vehicles, as well as punish heavy vehicles and structures.
Swaps the primary weapon to a shotgun.
The Reaper is a unit which is effective against all types of ground units. It's ability has a simple usage - just switches RPS between and .
- In it's first state (slug cannon) Reaper is effective against heavy units and structures.
- Second state (shotgun or canister) is most useful against infantry and light units. In this state Reaper deals cone damage, which can hit more than 1 units at once. This comes at a cost however - range is decreased by 30%.
This type of unit doesn't require too much micro, just know what type of enemy units you will encounter. Weapon switch happens rather fast, in 1 or 2 seconds, but Reaper can't attack during that time, so constantly switching weapons during the heat of the battle isn't a good idea.