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MK 1
Aesir MK1
Aesir
Info
Faction Liberation Front
Class Patriot
Stats
Type Infantry
RPS Heavy 1Light 1Inf 3Air 2Build 1
Cost 80
Health 11200
Damage 75
Speed 110
Range 300
Vision 600
Offensive Capture 64
Defensive Capture 16
Serum X MK1
Ability aesir
Info
Target Self
Duration 10
Cooldown time 11
Description
  • Speed +50
  • Damage 300%
  • Health -1600

DescriptionEdit

A fast-moving, lightly armored infantry unit armed with dual machine guns. Although the Aesir has limited offensive capabilities, it excels at seizing capture points and resource nodes, making it an essential addition to any fighting force. All Aesir soldiers are volunteers due to the experimental nature of the program. Aesir exoskeletons regularly release synthetic adrenaline into the into the Aesir soldiers operating the exoskeleton, creating warriors with increased reaction times, hight levels of alertness, and superior limits of stamina and battle readiness.

Depot DescriptionEdit

Aesir are medium armored exo-skeletons equipped with two machine guns uesd for heavy fighting against other infantry. It is perfect for seizing objectives.

AbilityEdit

The Aesir gains an additional 50 movement speed and deals 300% damage at cost of 1600 health.

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